Ambience and perfectionism
Phew, good comments. I sometimes wonder if this Web 2.0 thing really could be a good thing. But today I think it is…
First thing I started with was both a to-do list and a to-buy list. I feel a lot more tidy now. There hadn’t been any volunteers so I’ve got to organize it by myself. That’s ok. I remembered why I’m doing this film and it is because I’d like to. I must not forget that… ;)
Strider mentioned a few good points within his comment. To answer that clearly I have to ask myself some questions. Do my ideas of set design and lighting match to my story? My story is about Orpheus who was married to Eurydice. I guess most people do know the ancient greek tale of them. He lost her because she was bitten by a snake and died of it. Being stunned Orpheus decided to descend to the land of the death to bring Eurydice back to life. This is the very short version.
They had been marriaged just a few weeks ago and had just moved into this fresh furnished house. And then she suddenly died and that burst their bubble. He’s been left alone. And this is what my set design should show: His lonelyness and his desperation. There is a beautiful house with beautiful furnitures and happyness should be another room mate. But it isn’t. The house’s beauty seems to him like cynical monster. He doesn’t feel save there but defencelessly at the mercy of something he couldn’t name. This feeling I would like to show by lighting and set design. It is a good idea to get his clothes dirtier because he didn’t had a shower for days and didn’t change clothes. I think dark circles around the eyes would be a good thing, too. Ok, cosmetical puppet design.
But what about the set? I think it is a good thing to make it a bit darker by adding a greyish layer of colour to the walls. The curtains could also be grey. I think cold lighting would be better then the light I used for the picture in the last post. More ambient lights, als Nils recommend, could also make sense. The picture doesn’t show the final situation. Through the window you could see some landscape and parts of the graveyard. So there will be light from the outside, too. There will be a died down fireplace on the right side and yes, it should be a moody and cold atmosphere.
What are my other motives for set design decisions? I don’t want it to look too perfect because I don’t like too-perfect-looking stuff. To me this house and also the puppet are looking too clean. I like the more trashy production style. But I can’t do it with my own hands, they always like it clean and smoothed… I’ve seeen a lot of animated film the last weeks (thank youtube and santa!) and I much prefer the “a bit darker” style. Like Madame Tutli Putli which is an absolutely disturbing film. It is done lovingly but they kindly did not do it perfectly. You can see it is a handmade world. This is what I’d like to archieve: people watching my film knowing it is fake what they see. But the story and animation are so well done that accept it could be real. Another good example is Nightmare before Christmas. We all know it’s done the most perfect way. But that’s okay to me because it fits to the story. They made it to get the moody Tim Burton stuff into an authentic and perfect story. They managed to be perfect and moody. How did they do that?
I wrote much more than I supposed to. I’ll have another coffee yet.
Thinking about ambience is always reflecting about your story.