Perfectionsm kills creativity
One of my most favourite websites in the world wide web is gapingvoid.com. The author is writing on how to become successful your very own way. I just love it because I often forget what’s important with creativity. I stumbled upon the gapingvoid article again a few days ago and read it again carefully. It reminds me on something:
When I made “Ein anderer Traum“, I just wanted to do it. It wasn’t important to me what others may think of it. I didn’t expect it to run on any festival. I didn’t think people would love to buy a DVD. I had no reason to do it but me wanting it. Which is an astonishingly good reason. And suddenly people wanted to buy a DVD and the film made its way into a handful of European festivals. And I was – and still am – impressed how successful this “stupid“ idea was. When I started thinking about the Orpheus film project, I decided to do it the more professional way: writing a real script, drawing a real storyboard, all those things the professionals do. They do time tables as well, so I did. Well, I missed the self-set deadlines several times. I hoped that I’d be able to place the film into far more festivals if I’ll do it ways more professionally. I thought I’d sell much more DVD much more expensively if they are done much more professionally. I went to Bristol to improve my puppet making skills because I want to do it much more perfect. I don’t want to use the very cheap cut-out animation puppets again because they’re not… perfect. My very first concrete idea for the Orpheus film I had in summer 2007. Now it’s two years later and I haven’t started filming yet. I have a ready storyboard but don’t like it because it’s not what I want this film to be like. To be honest, I really like the cut-out puppets.
Great so far, hm?
I did a lot of things during those two years and I regret none of them. I learned so many possible workflows and met so many professionals. I discovered so many wonderful tools and strategies. But I also learned that I have to find my own way, my own solutions. And that my way now is not the professional one. Mainly, I don’t work on animation for money or reputation. I do it because I just love it and for a real aritistic pleasure. And the more I try to make my animation pleasing others, the less I do and the less I enjoy what I’m doing. Paying the bills is one thing but the other is to do my things the way I want.
A good example of gapingvoid’s theory is working is my friend Shelley Noble of Notes from Halfland. She creates the complete world of Halfland because she wants or needs to, but not for anyone else. I’m sure all of you would agree on how intense and wonderful these things are she’s developing. I have to remind myself for whom I’m doing my projects.